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In the distant future, two groups of soldiers battle for control of the least desirable piece of real estate in the known universe: a box canyon in the middle of nowhere.

2004

Episode 20 introduces the character Doc to the Blood Gulch, and to the Blues.

The Blues fend off an attack from the Reds, the Reds fend off themselves.

The Blues surrender and sacrifice Doc, the Reds sacrifice Grif’s self-esteem.

Doc distances himself from Grif, the Blues make a discovery.

The Blues almost accidentally toggle Sarge to death.

Doc makes an impression on Sarge while the Blues try to fix Church's switch.

When the Reds try to make a deal with the Blues, one soldier gets stuck in the middle.

Donut gets to know the other members of Red Team better, while Church makes a strategic error - listening to Caboose.

The Blues try to control Lopez, while the Reds set out looking for a little payback.

In the series finale of Red vs. Blue, Grif and Donut mourn their loss.

Sparks fly when Lopez and Sheila meet, but the unexpected return of a former ally changes everything.

Tex tries to explain her mysterious return, while Sarge looks for a volunteer for a special project.

Church and Tex venture into Caboose's mind to search for O'Malley.

Church and Tex continue their search while Tucker, Sheila and Lopez approach Red Base.

Lopez serenades the Red Team to get them to shut off their radios and O'Malley infects Doc.

Doc discovers a strange vehicle and Grif has an operation.

Simmons and Grif bicker over surgery while Sarge discloses that Lopez is hiding secret plans.

Grif and Donut undertake a secret spy mission and Donut overhears Doc/O'Malley making plans.

Blue Team interrogates Donut then Church possesses him in an attempt to trick Sarge.

In the final episode of season two, the battle for Blood Gulch moves beyond just Red versus Blue.

2010

Simmons gets a visit from an old friend, who gets more than what he bargained for; meanwhile the rest of the Reds deal with the newly-anointed deity of the desert.

As Sarge and Grif hatch a plan to make some plans, Simmons and Doc cower in fear at Valhalla. Meanwhile, Epsilon continues his roundness.

2005

Grif has a hard time coming to terms with the Red team's unexpected return to Blood Gulch; meanwhile back on Zanzibar, Church gets scared out of his own body.

Tex, Tucker, and Church search for the big thing while Sarge tries a new strategy to get Grif down from the ledge.

Sarge and Grif attempt to rescue Simmons from his imprisonment at Valhalla.

Simmons and Doc attempt to escape from their imprisonment. Meanwhile, Epsilon continues his search for the mysterious figure.

The Reds return victorious to find the Blues in a bit of a situation.

Caboose has an important chat with an old friend while Wash and Meta get stonewalled by Doc.

Caboose and Epsilon travel to a secret facility and meet an old friend. Meanwhile, Red Team follows the Blue Team in order to get the them back into Command's database, leaving Tucker to fend for himself.

Epsilon and Caboose look for the Director's personal project while Wash and the Meta track down a recovery beacon.

The Red and Blues discover what the Director's secret project is.

Agent Tex catches up on some lost time.

As Epsilon and Tex have a showdown for the ages, Wash and Doc try to get Meta out from his hiding place.

Epsilon tries to unlock the Reds while Wash and Doc investigate The Meta's discovery.

In an attempt to unlock Tex, Epsilon tries to make small talk. Meanwhile, Wash and The Meta come up with an evil plan.

Wash and the Meta upgrade the Epsilon unit while Church and Tex try to sort out the past.

While Tex and Church go on an adventure, Grif and Simmons find some interesting equipment.

Grif and Simmons test out some Freelancer equipment while Church and Tex arrive at a familiar Freelancer facility.

While Tex and Church make plans, the Reds learn the truth behind all their troubles at Blood Gulch.

While Wash, Doc, Meta arrive at the Freelancer facility, Sarge rallies the troops for a rescue mission.

Tex executes her trap: fighting Wash & Meta in an epic battle.

The Reds and Blues take on Meta in their ultimate battle.

Simmons is frustrated that Sarge won't believe he saw a tank while the Blues send in bait to lure the alien into a trap.

Donut finds competition in his attempt to become the Reds new second in command while Caboose introduces the blues to the Alien.

The Blues continue to try translating what the alien is saying, while the Reds continue Sarge's right-hand-man contest.

Tucker tries to teach the Alien how to speak English while Donut keeps Simmons away from the Red Base.

The Blues find someone to translate the Alien language while Simmons mounts an assault on the Red Base.

Tucker, Caboose, Andy and the Alien prepare for a dangerous quest while Grif tries to talk Simmons out of killing all the Reds.

Simmons takes Grif hostage while Church has a heart to heart with Tucker about his dangerous quest.

Donut and Sarge investigate Grif’s kidnapping, while the Quest team arrives at the burning planes to face a demon.

Sarge’s rescue attempt goes awry while the Quest team uses Tucker as bait.

The Quest team arrives at the freezing planes while Church negotiates a surrender with Donut.

Tex storms the Freezing Planes base while Donut explains to Sarge and Grif how he led the greatest military operation ever to free them.

Sheila gets mad over Church’s new fleet while a new Spartan creates an obstacle for the Quest.

Simmons comes back to the Red Base while the Quest team return from a disastrous encounter.

At the Blue Base, Tucker becomes ill and while at the Red Base, Simmons meets resistance from Donut and Grif.

Simmons attempts to report the Blue's plans, while O'Malley, Doc, and Lopez return to the gulch.

Sarge, Simmons, and Grif race towards the Blue Base, while Donut attempts to communicate in Spanish.

Doc examines Tucker and the Reds discuss the appropriateness of hand to hand combat, sniping, and nuclear warfare.

Doc and Church discuss Tucker's pregnancy, while Andy plays Command's message for the Reds.

2011

Church attempts to have an internal monologue, while the Reds attach a rocket launcher to their jeep.

Sent by the Director, South tries stealing data files while North tracks guards in the cryogenics research facility.

An unknown Blue agent arrives to help South and North, while inside the Epsilon unit, the Reds formulate a plan of attack for the Blues.

Church attempts to persuade the Reds that their personalities are amiss, while the unknown Blue agent is revealed to be Agent Carolina.

Caboose calls Command, while Grif and Donut begin to turn back to their real personalities. On the Freelancer ship, South is scolded by the Director.

Church attempts to activate Sheila, while Donut helps Sarge revert back to his regular personality.

Connie and Washington discuss the Director's ranking system before she leaves and asks to be called C.T. Back in Blood Gulch, the Blues prepare for Tex's arrival.

Lopez gets activated, while Church tries to explain the earthquakes to Tucker and Caboose.

Lopez attempts to warn the Red Team about the danger associated with the earthquakes. While at Project Freelancer, North and Washington's conversation gets interrupted by some news.

Agent Texas returns to battle Wyoming, Maine, and York.

York gets hurt and the Director reprimands Washington. In Blood Gulch, the Blues are unhinged by the grenade explosion.

Simmons finds himself chained up in front of a disguised Lopez, while the Blues finally recoup.

Teams are tasked to infiltrate the package storage facility, while South is prevented from participating in the mission.

Tex attempts to avenge the Blue's loss, while the Freelancers begin their operation.

Carolina, Maine, and Washington find the Sarcophagus.

Church attempts to get Tucker's help, while Simmons explains the instability of the planet. Back in Freelancer, North's team is unable to reach their target.

Tex works on the Tank, while in Freelancer Maine, Carolina, and York are pursued.

Grif insults the Blue Team, while the Reds prepare to begin their trip to the center of the planet. At Project Freelancer, the Director and the Counselor speak with Delta.

The Reds believe they are about to die, while the Blues get Sheila running. At Project Freelancer, North and York deliberate over the developments they've been facing.

While the Reds await the end of the world, Church explains to Tex what he has uncovered.

2012

As York and his A.I., Delta, attempt to pick a lock, Caboose and Sarge bring Epsilon up to date on recent events that led up to his escape.

Due to York's failure to open the "Ieader's hangar", Carolina and her team, consisting of: Washington, North Dakota, South Dakota, and C.T., infilitrate the main hangar of an Insurrectionist spacecraft full force.

As Carolina regroups the Reds and Blues, C.T. negotiates with the enemy. Meanwhile, the Freelancers travel to a new location, in order to locate the leader.

While the Reds and Blues make a pit stop at Zanzibar, the Mother of Invention battles it out with the Insurrectionist flagship the Staff of Charon.

After their return from their mission at the UNSC Space Recycling Station, North Dakota introduces his new A.I., Theta, to the other Freelancers. The Director soon after establishes a simulation test for North and Theta, in order to study the A.I.'s unique abilities. Meanwhile, at the Wind Power Facility, the Red Team specualte on the future actions of Carolina and Washington.

At the Wind Power Facility, Carolina and Washington continue their investigation on the Director's whereabouts and discuss his intentions on the use of the Freelancer A.I.s., while being watched by Tucker and Epsilon. Meanwhile, during a Freelancer lecture class, Maine's A.I., Sigma, takes interest on the subject of the fourth stage of A.I. rampancy: "Metastability".

After discovering C.T.'s location, the Director sends Carolina on a mission to retrieve C.T.'s armor. Meanwhile, York, North Dakota, and Washington discuss the topic of the Alpha A.I.. At the Wind Power Facility, Tucker and Caboose question Epsilon about his Freelancer origins.

The Reds and Blues are on the road again, and Project Freelancer prepares for a little payback.

Fighting fire with fire.

Project Freelancer sends in the big guns for some repo work.

The Reds and Blues make some interesting discoveries.

Carolina faces past demons while Church rides shotgun...ish.

The Reds and Blues return home. Meanwhile, Carolina attempts to obtain some additional A.I.

Carolina goes under the knife and prepares for her A.I. implantation.

Carolina and Tex face off. Meanwhile, Sarge and Simmons come across some old friends.

Tex checks up on Carolina. Meanwhile, the Director performs some experiments on the Alpha, in order to create his latest A.I. program.

Epsilon attempts to get some answers from Carolina. Meanwhile, Tex discovers some interesting information.

The Reds and Blues quarrel with Carolina and Epsilon about their plans to kill the Director.

Agent Texas initiates her attack on Project Freelancer.

Epsilon and Carolina arrive at the Director's secret location. Meanwhile, the Reds and Blues get a pep talk from Doc.

The Reds, Blues and Carolina have their ultimate battle against the army of Tex robots.

Carolina and Epsilon confront the Director and come in terms with their past.

2006

It’s the happy day for the Blood Gulch crew as new arrivals upset everything.

As Church argues with Simmons and Grif, a tapping noise begins to sound from the ship. Sheila abruptly leaves, forcing Church to retreat to the base.

2020

Before Washington can secure a strange alien artifact, a mysterious syndicate known as Viper attacks his base. Meanwhile, Shatter Squad races to pick up a new recruit.

Carolina acquires a new team in Shatter Squad; do they have what it takes? Zero and Phase track the coordinates to an ancient temple. What lies inside? There's only one way to find out.

2021

Agents Raymond and One call the team together for a very important meeting to discuss bringing in Shatter Squad’s newest member: a pet.

The Squad stages an intervention with spooky results.

Church attempts to call Vic for reinforcements, but is stalled by an elaborate answering machine system. Meanwhile, the back door of the ship opens, and an unseen entity emerges.

Grif's newly arrived sister gets acquainted with her new friends.

As Caboose attempts to see the new Red soldier using the sniper rifle, Tucker wakes from his coma. Sister explains to the Reds that Command has promoted a soldier and sent her to fill in.

A very depressing funeral takes place at Blood Gulch Outpost #1, with everyone sharing eulogies.

Church and Tucker admire the new abomination, while Grif reveals to Simmons that Sister is colorblind.

In order to keep her safe, Grif confronts the Blues and convinces them to take Sister.

Now on the Blue Team, Sister gets a tour of Blue Base and meets its members.

The Blues are attacked by an angry Tex, while Grif and Simmons decide to enter the cave to look for Sarge.

Sarge and Donut go adventuring in the caves, while Tex and Sister have a little chat.

While the Blues decide to reboot Sheila, Grif and Simmons look out for bats and snakes.

While Sarge and Donut find an unconscious Simmons underground, Church and Tex help Caboose with his womanizing skills.

As the Reds find Grif, who claims that he was questioned by his captors, the Blues execute their plan.

The Blues decide to transfer Sheila's intelligence program to the ship's on-board computer. Meanwhile, Grif recounts his interrogation.

While Tex tells the Blues about her adventures with York, the Red team discover a surveillance system in the cavern.

After giving his son, Junior, some life lessons, Tucker, along with Church and Tex, go investigate the Red base.

The Reds decide to take control of the deserted Blue base. Meanwhile, Sheila, now uploaded into the ship, tells Caboose about Omega's whereabouts.

While Simmons hears an echo in the cavern and leaves to investigate, Tex interrogates Church.

While the Blues are ambushed by Wyoming and Gamma, the Reds find Andy, who tells them that Omega has infected a revived Captain Flowers.

While Caboose leaves Sheila to go rescue his teammates, Tucker finds out that Wyoming has the ability to time loop.

As Omega begins his master plan, the Wyoming clones wreak havoc in Blood Gulch.

In the finale of The Blood Gulch Chronicles, the Reds and Blues attempt to stop Omega at all costs, before he is able to execute his plan of enslaving an entire alien race. It's the end of many things, but it ain't over 'till it's over.

While investigating the incident at Falcon Base, West and Raymond encounter a formidable foe. Shatter Squad prepares to go head to head with Viper.

Failing on all fronts, Shatter Squad is at odds with themselves as they reflect on their battle with Viper.

Shatter Squad races to a secluded Fort Operating Base. The Mission: Protect Lavernius Tucker and prevent his sword from falling into the clutches of Viper.

West reveals more about his past while Shatter Squad licks their wounds. Zero gives the team one final taunt.

Zero is moments away from achieving the ultimate power! Can Shatter Squad stop him in time? The clocks ticking...

Locked in the deadliest fight of their lives, does Shatter Squad have what it takes to save the fate of the World?

Remember when this show was about a bunch of ragtag misfits walking and talking about life's greatest mysteries?

Raymond cooks up a budget-conscious outing for the entire family.

The ever-bickering Phase and East are forced to spend some time in each other’s shoes, literally. Spoiler alert: they hate it.

It's exactly what we said it is.

Please don't start rumors.

How does a power-hungry megalomaniac start his day? Shatter Squad has a plan to take down Viper, the only question is when to strike!

Close the door! You're lettin' in bugs!

We wish you a special guestmas!

Murder! Suspense! Intrigue! Breakfast for dinner...

2013

After a ship crash landing, the Blues and Reds get accommodated in at their new home.

Wash and Caboose leave for Blue base to confront Tucker. Meanwhile, the Reds discuss a dilemma about their base.

Sarge lays down a few ground rules regarding his personal space, while Wash comforts a sad Caboose.

While depressed over the departure of his best friend, Caboose comes across something mysterious.

As Washington and Tucker begin work on the communications tower, Sarge activates Red Team's newest addition.

The Reds and Blues work together to repair the communications tower. Afterwards, Caboose introduces his new friend.

The Blues get acquainted with Caboose's robotic pet Mantis, Freckles. Meanwhile, Sarge orders Grif and Simmons to recon on Blue Team.

Grif and Simmons execute their reconnaissance on Blue team.

Sarge overreacts over Simmons' departure and prepares a counterattack. Meanwhile, Washington and Tucker butt heads.

Tensions arise between the Red and Blue teams.

While Caboose gets accustomed with his new position, the Reds divulge a plan to eliminate Freckles.

Sarge, Grif, and Doc discover some interesting things inside the ship.

Simmons brings a source of social media to the canyon, while Lopez and Lopez 2.0 are given important information.

Donut cleans the Red base, while Wash and Tucker have a discussion over leadership.

Wash gives Caboose a present, while the Reds complete their construction on their Mantis.

Felix, the orange soldier, tells the Reds and Blues about where they landed and why it was so important for him to find them.

The Reds and Blues begin fortifying their defenses for an imminent attack. Meanwhile, Lopez 2.0 gets a dastardly plan.

The Reds and Blues engage in a fierce battle against Locus and the Federal Army.

Tucker, Caboose, Grif, and Simmons join the New Republic army in order to rescue their friends.

2003

The first episode of Red vs. Blue introduces the main characters, and poses the all-important question, why are we here?

The Reds get a new piece of equipment, and Grif has a problem with its name.

The Red and Blue armies get new recruits.

Caboose is given the job of "guarding the flag". Donut goes to the store.

Donut returns from the store with a surprise.

The Blues go through the teleporter. The Reds get the upper hand.

While Church and Tucker lament their current situation, Caboose hops into the tank.

Grif and Simmons flee as Caboose's trigger happy firing has dire consequences.

The cavalry arrives, and Caboose gets stuck.

Tucker requests reinforcements, and gets more than he bargained for.

Tex assaults the Red Base, injuring donut and knocking out Grif and Simmons.

Church reveals that Tex was his former girlfriend and the Red Team airlifts a severely injured Donut back to headquarters.

Simmons and Grif guard Tex while Church explains to the Blues about Tex's AI.

The Blues fake an attack on the Reds in order to free Tex and inadvertently get Sarge shot in the head.

Sarge and Church meet up in the spirit world and talk about the afterlife until Sarge is revived by Grif.

Donut returns with new armor, and Lopez finally speaks.

The origin points here.

Church tries to warn the Red Team of Tex's impending attack.

The final episode of Red vs. Blue season one.

2017

In the wake of a violent assault on a UNSC supply depot, one reporter is determined to find out the true motivations of its colorful attackers: a villainous gang known as the Reds and Blues.

IDA Reporter Dylan Andrews begins her search for the Reds and Blues in Blood Gulch Canyon with the help of a new cameraman.

The search for the Reds and Blues takes Dylan and Jax to the crashed remains of Project Freelancer. While Dylan struggles to justify her continuing search against a lack of progress, a break in the story finally comes in unexpected visitors.

Dylan's search concludes on the Planet Chorus, the last known hang out of the Reds and Blues before they vanished and embarked on a galactic crime spree. Stonewalled by an administration that doesn't trust the press, Dylan finds herself going to extreme measures to gain access to Chorus’ important figures.

Investigative Journalist Dylan Andrews sits down with the notorious Reds and Blues to finally hear the full story of their actions since Chorus.

The message sent by Kimball spurs the Reds and Blues into immediate action. Tucker and Caboose leap to the rescue, while Carolina and Washington urge caution and patience. Meanwhile, Red Team gets weird.

On the search for Church, the Reds and Blues face their deepest fears in a haunted city.

It's all been leading to this. On a desert planet in the middle of nowhere, the Reds and Blues find themselves face to face with the truth of their colorful imposters. The truth is revealed, and it's something they never saw coming.

The Reds and Blues get to know the Blues and Reds better and discover a familiar face among their ranks.

Agents Carolina and Washington have successfully followed the trail of missing Freelancers to the beach house of a former associate, Agent Illinois. While digging through their past hasn't yielded any revelations, it has managed to reopen old wounds for Carolina.

Blocked by the Reds and Blues, Dylan decides to try and seek answers on her own. Sarge finally gets a shot at stardom.

In a box canyon in the middle of nowhere, two teams are locked in a stalemate over a game of capture the flag. This is Blue vs Red, the Desert Gulch Chronicles.

A pair of Freelancers break the stalemate in the action-packed finale of the Desert Gulch Chronicles.

The Reds and Blues begin to suspect their colorful counterparts of sinister designs.

With the fate of the Reds and Blues hanging in the balance, one robot boldly goes where no one has gone before.

Sarge finally gets his wish as the Blues and Reds deal with an unexpected intruder. The gang learns the hard truth about a lost teammate.

Free from their confinement; Carolina, Washington, and Locus make plans for the gang's escape. Sarge struggles with difficult orders.

The Reds and Blues are shaken in the aftermath of their daring escape. Dylan phones a friend for answers about Loco's crazy machine.

It's all out war between the Reds and Blues and their evil counterparts. The gang must overcome terrible odds to stop Temple before it's too late.

It's Red vs. Red and Blue vs. Blue in the action-packed penultimate episode of Season 15. Temple is on the verge of accomplishing his sinister goals and there is only one group of primary-colored soldiers who can stop him.

Season 15 concludes with a mysterious visit from an old friend. Dylan finds her ending.

2004

In the first episode of season 3, the Reds and Blues find themselves scattered across the universe as they attempt to hunt down evil mastermind O'Malley.

Sarge and Caboose try to escape from a bizarre battle between two groups of unknown Red and Blue soldiers.

O'Malley sets his evil plans in motion, while the Reds and Blues debate their next move.

Church and Grif get used to life on the inside, while Simmons and Donut attempt to reprogram the teleporters.

The Reds and Blues must work together to stop O'Malley and disable the ten megaton bomb inside Church's body.

Grif and Simmons try to make sense of their new futuristic surroundings, while Caboose helps Donut with an important discovery.

Sarge and Donut attempt to fix the Warthog while O'Malley and Lopez inspect their new home.

(Episode 45.9) Available only to sponsors or on the Season 3 DVD and produced solely by Gustavo Sorola while the rest of the production crew had been out of town. This episode continues or replaces the events of episode 45, though is non-canon, and features paper cutouts as characters while portraying Simmons as a hero.

O'Malley and Lopez receive an unexpected visitor, and the Reds intercept a transmission from an old adversary.

The Reds and Blues meet up with Tex and plot ways to infiltrate O'Malley's compound.

Sarge and Tex lead an offensive against O’Malley, with Caboose doing some heavy lifting.

Church seeks help from an ancient computer, while the Reds search for the missing head of Lopez.

The computer completes the teleporter and reveals its name to be Gary. Church teleports back to Blood Gulch shortly before the series begins. Another Church runs in and tells Gary to teleport him to Sidewinder instead, because he "screwed everything up." On Blood Gulch Church finds that he either has no effect, or causes the previous events by his presence.

Church discovers the event of the past are hard to change, and even harder to believe.

Church’s travels through time lead him into an unexpected temporal loop of confusion.

Tucker shows off his new bling while the Reds monkey about.

The Reds debate the source of an incoming distress signal while Caboose introduces everyone to his new friend.

Church tries to placate Andy, and Grif gets the wrong idea.

O’Malley and Lopez begin their attack… their very, very slow attack.

Church tries to figure out the prophecy of the “Great Destroyer” as O’Malley’s Robot Army inches closer.

2008

Project Freelancer sends a Recovery Force to Outpost 17-B in hopes of finding out what happened there.

Agent Washington arrives at Blood Gulch and is greeted by some familiar faces.

Wash searches out Caboose hoping for his help in finding the Meta

Caboose helps Wash in pursuit of the elusive Meta.

Caboose and Church help Wash when he encounters resistance from others in his investigation.

Wash attempts to recover the Delta AI contained in agent South Dakota

The one where everybody enjoys the exposition.

Wash continues his search for the Meta.

Sarge sets out on an important mission.

Washington is forced to confront the Reds.

Meta unleashes a vicious attack.

Church tries to explain his unusual condition to Wash.

The team tries to secure a vehicle for their upcoming assault on Command.

When the vehicle acquisition goes awry, Wash is forced to take matters into his own hands.

The team is forced to split up in order to infiltrate command.

Wash explains the origins of Project Freelancer while Church struggles with the images he's receiving from the Epsilon AI. Meanwhile, the Reds hatch a diabolical plan.

The Reds continue their industrial espionage while Church copes with recent revelations.

Under attack from Recovery agents, the Reds and Blues regroup and begin to hatch their final plan.

Agent Washington confronts the Meta and the Director of Project Freelancer.

2015

The space pirates raid the UNSC Tartarus for prisoners to recruit into their ranks

Grif searches for Kimball in the crowded city of Armonia, showing off just how much life has changed on Chorus since the civil war ended.

The Blood Gulch Crew seek help from Dr. Grey in order to gain more information on the alien temple.

Tucker, Sarge, Caboose, and Doctor Grey investigate the alien artifact left by the Space Pirates.

The Reds and Blues plan their next move after the activation of the alien temple.

The Blood Gulch Crew, Rebels and Feds head out on their missions, while the Chairman has a talk with Locus and Felix.

The space pirates take a deeper look into the jungle temple, while Sharkface creates a new look for himself.

Carolina, Dr. Grey, and the Blues discover secrets at the energy portal.

The Away Team has questions, Santa has answers… and a ridiculous name.

Both squads attempt to find a way out of their current situations.

Carolina battles Sharkface while the assault team execute their getaway.

Felix pursues a fleeing Doyle in order to obtain the key.

The Reds and Blues attempt to unite the Feds and Rebels while Carolina has a word with Epsilon.

The Reds and Blues have Doc hold a counseling session to try and improve Doyle and Kimball's relationship while Locus asks Counselor about the Meta.

The Space Pirates attack Armonia, forcing the Reds and Blues to make a swift getaway plan.

The Reds and Blues must make a sacrificial choice in order to escape the Capital.

The people of Chorus have lost so much. If they don't act soon, they'll lose everything.

It's the rematch of the century. Place your bets.

The Freelancers have done their part. Now it's up to the Reds and Blues to finish it.

One final push.

2019

After the paradox destroys time, The Reds and Blues are forced to relive their pasts on loop while Genkins tries to create more paradoxes to help Chrovos escape her new confinement by Donut.

Donut travels through time to try and save his friends from being trapped in the Singularity.

After tracking down Washington's location, Donut tries to recruit him into helping him save the other Reds and Blues.

Donut and Washington attempt once again to save the other Reds and Blues, while Genkins does everything in his power to stop them.

Washington attempts to track down Carolina in the past and convince her to come with him to Blood Gulch to reunite with the other Reds and Blues.

Donut and Washington succeed in restoring the Reds and Blues and blow Genkins cover.

Donut brings the other Reds and Blues up to speed, while they question his reliability.

The Reds and Blues begin to undo Genkins meddling while he is severely outnumbered and hopeless to stop them.

Washington braces himself for a sacrifice he has to make while Genkins resorts to drastic measures to stop the Reds and Blues.

The Reds and Blues try to find a way to stop Genkins before he can break time, while Genkins falls down further into Insanity.

The Reds and Blues are forced to live through their worst fears while Donut tries to find a way into the labyrinth to save his friends.

Donut and Doc liberate the Reds and Blues from the labyrinth and prepare for the final confrontation with Genkins, however they may soon discover the truth about Chrovos past along the way.

2014

The infiltration of a mining facility goes haywire for the New Republic.

Felix and Tucker take a group of Republic soldiers to blow up a Federal Army outpost.

Kimball makes a deal with the Reds and Blues to assemble a small team in five days to go rescue their friends before they are moved to the capital.

The Reds and Blues run into problems while forming their elite rescue team.

The Reds and Blues begin their training with their chosen recruits.

Kimball talks to Tucker about Felix's past and his connection to Locus.

The Reds and Blues begin their rescue mission ahead of schedule without the recruits.

The Red and Blue captains arrive at the compound and attempt to break in.

Weeks before their encounter with their friends, Wash, Sarge, Donut, and Lopez discover the Federal Army of Chorus' true intentions.

Together once again, the Reds and Blues learn the truth about Chorus' conflicting factions and come up with a solution to end the war. However, they are unexpectedly attacked.

Weeks before rescuing their friends, Carolina and Epsilon infiltrate an F.A.C. Munitions Plant in order to obtain data from a team of mercenaries.

Now reunited, Carolina and Epsilon inform the Blood Gulch Crew on the Mercenary team and the group plan out their next move.

The Blood Gulch Crew further analyze the manufactured alien tech.

The Blood Gulch Crew search the two halves of the UNSC ship at crash sites Bravo and Alpha.

After nearly being ambushed by a space pirate, the Blood Gulch Crew interrogate the enemy.

The Federal Army of Chorus and the New Republic prepare for their upcoming battle.

The Reds and Blues ponder on whether to accept Felix and Locus' deal. Meanwhile, the New Republic infiltrate Armonia.

The Blood Gulch Crew take on the Space Pirates, while the Federal Army and the New Republic battle it out.

After having the Feds and Rebels come to a truce, the Blood Gulch Crew uncover the secret behind the identity of Control.

2018

The beginning of a new adventure for the Reds and Blues picks up right where the last one left off - a conversation about where to get lunch. Unbeknownst to our heroes, powerful forces have taken an interest in their debate.

The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throws all their plans in peril.

Adrift in time and space, the Reds and Blues attempt to make sense of Donut's cryptic message. Sarge reopens old wounds. Caboose has a time machine.

Tucker and Sister go on a side quest to settle a romantic argument. Grif yells at children.

Sarge and Simmons take their new Red Team recruits on a mission to settle an old score. Powerful forces meet on Starseeds to discuss the Reds and Blues.

Grif and Doc struggle to invent pizza. Tucker and Sister get wasted.

Two of the Reds and Blues engage in mortal combat against King Atlus' champion. Huggins says hi.

On the planet of Chorus, Agent Carolina helps Washington with the final stages of his recovery. Meanwhile in the distant past, Grif attempts to put down roots.

Agents Carolina and Washington visit with Dylan's time travel expert. Grif gets his steps in.

Caboose shares his vacation photos. In the distant past, the King of England receives an unexpected guest.

Huggins makes her plea to the Cosmic Powers. Grif's wish comes true.

The Reds and Blues reunite behind the scenes of Jax's movie production. Grif attempts to wrangle cats.

The Cosmic Powers reveal the mythic origins of their war against Chrovos. The Reds and Blues learn their part in the battle to come.

Tucker struggles to cope with the truth about Washington. A sleeping giant wakes.

In the season finale of the Shisno Paradox, Carolina leads the Reds and Blues in a time travel rescue mission to save Agent Washington.

2009

Sarge tries to make contact with someone from Blue Base.

Simmons uses the holo-room to continue his design work while Caboose continues his own mysterious project at Blue Base.

Caboose gets a visitor while the Reds look for their missing teammate.

Donut fills Caboose in with loads of rock-hard info about Tucker's distress signal. Caboose then decides to make a call to a special friend.

Caboose looks for alternative solutions to his construction problems.

As Caboose's project moves to the next level, the Reds decide to go with Caboose on his adventure.

As Sarge, Grif, and Caboose try not to get in over their heads as they set out on their latest mission, Simmons, Donut and Lopez stay behind at Valhalla.

The Reds and Caboose try to navigate out of a delicate situation with the help of a mysterious stranger.

Sarge, Grif and Caboose finally meet the face behind the mysterious voice. Meanwhile, Simmons tries to apologize to Lopez.

The team discover more about their sandy new home.

Caboose causes trouble for the Reds while Lopez creates motorcycles for Simmons.

While Donut says hello to the new Blue soldier, Caboose's sneaky antics have aroused suspicion among the Desert dig team.

As Tucker brings the Reds up to speed and the Reds bring Tucker down to Earth, Washington makes a deal with the Oversight Subcommittee Chairman.

Simmons and Lopez try to hold their ground against the Meta, while the desert team members find themselves in shifting sands.

Epsilon is having a little trouble with the "out of the box" experience.

As the Valhalla team conjure up an escape plan, Epsilon tries to learn more about his new body functions.

Things start to shake up on Sandtrap, while the Reds at Valhalla spring into action.

Epsilon learns that with great power, comes great responsibility... also a wicked left hook.

As the Valhalla squad come face to face with the enemy, at Sandtrap, the Reds, Aliens, and Caboose all chase after CT in a three-way race to get control of Epsilon.

2016

A team navigates a perilous, kilometer-long tunnel. Their mission: rescue Sarge and Tex from captivity, but Room Zero presents unexpected challenges.

Basic training gets chaotic as three recruits face unexpected challenges. Their insubordination leads to a dangerous recon mission. Will they learn to cooperate and complete their objective?

Several Red soldiers compete for Sarge's position. A series of intense tryouts tests their communication and leadership under pressure, including a bomb defusal exercise.

Captain Flowers orchestrates a complex operation, securing a crucial element for a remote simulation.

The Reds and Blues' latest adventure involves a surprisingly philosophical discussion about existence, interwoven with a birthday surprise gone wrong. Their search for a gift leads them on a frantic quest across both bases.

The Reds of Blood Gulch Outpost #1 aren't the only soldiers in the galaxy hunting down dirty Blues.

Red Army Unit FH57 has stumbled upon Blood Gulch. Their primary directive? Destroy all the Blues. Their game plan? Terrible.

The stunning conclusion to the epic trilogy nobody ever asked for.

Paint the town red.

Complications may arise.

There are no rewards or punishments.

Attention soldiers! The [ENEMY COLOR] Army is upon us! Only YOU can stop them! Join the [FRIENDLY COLOR] Army today!

The top of the Freelancer leader board is taking on the scariest mute in the galaxy. All bets are off! It's time for a DEATH BATTLE!

Tensions run high between mortal enemies! Locked in a room with each other, they will have to put aside their differences to escape. Little do they know, they might have more in common than they think.

Friendship is a deep and multi-layered concept... that Caboose will happily teach you everything about.

Towards the end of the Blood Gulch Chronicles, Omega made his way into the minds of several of the Reds and Blues... and what he saw cannot be unseen.

While trapped inside the Epsilon Storage Unit, Church relived multiple iterations of his memories in an attempt to reunite his ex-girlfriend, Tex. Every iteration was different... but those differences weren't always intentional.

New weaponry sparks an unexpected song-and-dance number as the Reds and Blues debate names.

Everyone talks about the great adventures of the Reds and Blues, but have you ever stopped to think about what they did in their down time? It's really... really stupid.

The battle between the Reds and Blues won't be fought with traditional weaponry... it will be fought with the sickest of beats and the most wicked of rhymes.

The agents of Project Freelancer were the best of the best, but even the best have their worst.

Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know what they're doing.

Since the beginning of Blood Gulch, the iconic UNSC Warthog could be flipped with the push of a button... But surely it's not that easy.

After years travelling the galaxy and going on all sorts of adventures, it's finally time for the Reds and Blues... to meet their makers.