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A new storytelling experience from D&D where you can play along with the action.

2026




2026

Ambushed by a Living Spell before they even leave the workshop, our heroes head into the Anauroch and are struck by a shared vision of alien hordes destroying Faerûn.

A brutal trek leads to the lost expedition's wreaked campsite, where a strange rival faction searches for otherworldly answers.

Split up and out of their depth, the party discovers that old ties, new enemies, and unlikely allies don't always look the way you'd expect. Just as freedom comes within reach, something far bigger than them decides to intervene.

The chase becomes a scramble for survival as hunters become the hunted, and something enormous stirs beneath their feet. Some threats can be outrun. This one can't.

True to form, the party splits up once more, chasing down the people, and the perils, that matter most. A rescue against the clock. A pursuit of something far too massive to reason with. Somehow, against every possible odd, it might just be enough.

With the dust settling, the past catches up to the present as one member's history comes back to haunt him, costing more than anyone expected. Meanwhile, the group presses on toward answers in a city long left for dead, unaware that someone else has already found them first.

The Red Wizards of Thay are one step closer to unleashing an arcane apocalypse. With time running out, the party crosses paths with an unexpected face from their past and commits to a course of action more desperate than any before it.

It all comes down to this: the Misfits journey into Netheril's buried past to save one of their own, battle the Phaerimm, and stop the Thayans from claiming the Anauroch, only to have a shattering truth change everything.

Years after their journey through the Anauroch, the group reunites for a final favor: tracking down one very specific, very elusive creature for an old friend who claims his time is running out. What starts as a strange errand through the Underdark turns into something far stranger...

2026

An encounter with a Red Wizard of Thay has lasting consequences for an unlucky group of adventurers.

An undead threat tests the party’s ability to work together.

An encounter with a Darklord changes everything.

Our heroes venture deep into Prison Sorrow to break out a dangerous captive.

A celebration turns into something much darker...

The party goes to war with the Darklord of Barovia, Strahd von Zarovich.

Reeling from their brutal encounter with Strahd, the party must decide Zora's fate, receive magical items forged from their worst regrets, and face an unexpected offer that could change everything as they close in on the third banshee.

Lord Soth's wrath has shattered the realm, and our heroes must beat the unbeatable, escape the inescapable, and find their way home before everything they love is swallowed by the dark.