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Looking for some immersive roleplaying action? Then the UK's biggest D&D stream High Rollers will scratch that itch! Join Dungeon Master Mara Hulmes and her players as they explore different worlds together in a variety of TTRPG's.
2017

2017

In this episode, our heroes return to Waterdeep following the betrayal of Laskilar Flisk. However, their expedition has caught the attention from Lady V, who tasks them a mission that will bring them to the island of Chult.

Our heroes set sail to the Chultian city of Port Nyranzaru. Once there, however, Six's fiery action forced the team to split up and potentially affecting their mission.

In this episode, K'ehleyr attempts to free Six. Meanwhile, the Flaming Fist has put sanctions on our heroes.

In this episode, our heroes attend an auction to obtain the Heart of Ubtao but another party won the bid, leading to a standoff between them and her, as well as Laskilar Flisk.






2018
Welcome, agents, to a brand new mini-series in Waterdeep! Four Harper agents are assigned to a mission that will test what little skills they have!
Mamba's Mercenaries have a meeting with Dandelion but it seems like there are others looking for him as well!
A few clues in hand the party follow the leads towards a fancy dinner party!
Our plan has been foiled by some Zhentarim Agents! Guess it's time to bust out the big guns...
Imprisoned, alone, in danger. Can Bertie survive a supermax prison!?
In order to gain the help from the Silverhand the party must complete a small quest in Acquisition Incorporated's ISTAR Facility!
The team continue their adventure in the ISTAR facility and head towards the Eye Catcher!
Boomer and Bertie are feeling frosty while Aqua Mamba and Fleur try to save them!
The gang try to find the Old Windmill, and make a valuable friend along the way!
Shocking revelations about Bertie aside, do we manage to actually get into the vault today? A most excellent episode!
Rogue's Gambit Finale! Gold dragon to the left of us, Jarlaxle to the right, here we are, stuck in the middle of this vault...will we get out of this one?!
2019
Filmed at The Descent DnD Live, behold the start of our next miniseries; a return to Lightfall! Join Cam, Elora and Reynard as they reunite 3 years after the ending of Lightfall, and meet a new friend.
The full party have reunited and Cam's already lost his pants. Now, if only this Dracolich would get out of the way of the ferry to hell...
We've only just arrived at the Iron Clad, and we're already in trouble...will striking up some deals with a devil help?
A mission of subterfuge that requires stealth and cunning...wait, Cam, where are you going?!
A new deal has been struck; onwards to Arkhan the Cruel's tower, which happens to be thoroughly defended by dragons and undead...
We're up against an army of undead, including FIVE DRAGONS?!
Time to take the fight to Arkhan the Cruel...will we survive?
Round 2 against Arkhan the Cruel; LET'S GO!
The dust has settled, and we meet the unusual inhabitants of Mad Maggie's Junkyard.
Time to go full throttle as we face down a Demon Grinder and...oh no...what's that coming over the hill?!
This is it; the fight of our lives against a whole host of familiar faces, including...is that...?
2020
Welcome to the Curse of Strahd! Our brand new campaign, featuring horror, vampires and things that go bump in the night
It's the party's first proper combat in Curse of Strahd!
Time for some fortune telling as the party meet Madam Eva...
There stands a dilapidated windmill...will the party be brave enough to investigate?
The party finally make it to Vallaki, which is a very odd place...
We find strange new allies in the Blue Water inn...
Time to visit the old Burgomeister's abandoned house...
The battle in the abandoned Burgomeister's house continues as a deadly foe enters the fray...
Dark pacts are made and knowledge is found in this week's episode!
Everyone knows that deals have consequences...right?
Time for the Dragonborn siblings to explain their actions...
A desperate escape through the woods and now there are spiders...
A fatal mistake is made...
A new face joins the party...just as tensions rise!
The party collapses in on itself, with devastating consequences...
Deeper into the depths of Argynvosthalt we go!
The hunt for the Sun Sword continues!
A rare moment of rest as the party decide what to do next.
A rare moment of respite as the party rest in the Mad Mage's mansion.
Consequences have caught up with the party...
Yesper consults his cards and goes on a strange voyage, courtesy of Xiros...
A desperate chase through the forest...
The party come across a mysterious vineyard inhabited by strange people...
Party split as Xiikii decides to run away instead of facing the consequences of her actions!
We return to the desperate fight against the Wicker Man druids...will the party survive, or have rash actions doomed them?
Our doomed party encounters a strange, horrific being... are they friend or foe?
Save the children or gain new allies? Decisions decisions...
A hideous cackle echoes out...something wicked this way comes...
Baba Lysaga has claimed her first victim...will the party survive?
A new, strange ally approaches, as old friends visit the living...
The party meet the mysterious Abbott of Krezk and are assigned a rather strange rescue mission...
Howls on the horizon...the pack approaches!
We're on the trail of a very strange girl, and it's lead us right to a werewolf den...but will the party ever listen to Mark?
Will Dogsbody face his fears and get revenge on those who turned him?
The Abbot has promised great rewards for the return of his precious 'doll'...what will the party do?
Strahd himself has come to Krezk...will Irena leave with him?
This is it...the end of Curse of Strahd...will it be good, or horrific?
2021
Streaming availability information not available

2016

Welcome to the world of Arrak! Our heroes begin their adventure travelling between cities, but things soon go wrong when they awake in a room trapped by thorny walls. Join Cam, Jiǔtóu, Elora & Trellimar as they try to escape.

Our heroes confront the Elven Queen, Ayandris, to try and quell her spirit and remove the corruption in the burial chamber. But not all is as it seems...

Cam vanishes and the rest of the group investigate the village of Tallfield. Jiǔtóu sets off alone to the nearby farms and soon comes under attack...

The group returns to the tavern to find Cam acting strange, but not all is as it seems. Jiǔtóu prepares a meal for the group to celebrate the rising of the first blood moon of the year.

The group investigates the abandoned windmill near the graveyard which turns out to be not as abandoned as they first thought. Trellimar is guided by a mysterious voice to find an interesting object...

The fight against Granny Bones begins as the group strives to save the village of Tallfield. And what lies in wait in the hidden basement in the abandoned manor...

The group is introduced to the inhabitants of the Autumn Spire, when an orc ambush occurs. They party up with Lieutenant Torwen to start to track down the Green Hunter.

In this episode, our heroes battle against the Green Hunter in the Temple of Melora in order to obtain an artefact to resurrect Jiǔtóu.

In this episode, Jiǔtóu is resurrected and our heroes rest at Feyden. It is this village that they have their first encounter with the Broken Sky, an organisation aiming to weaken the Dawn Republic.

In this episode, Dimitriv is arrested but the Broken Sky tries to silence him, leading to a battle in Feyden in the middle of the night.
A joke gone too far forces the party out of Feyden with less allies than they had hoped. And the web of mysteries surrounding the Broken Sky grows bigger as they finally reach Talis'Val.
Our party continue investigating the missing Tieflings and Cam makes a confession about the Writ, and his ability to perform with a crowd.
The group find a new ally as their investigation of the missing tieflings leads the to the Black Valley Brewery, which turns out to be a front for the Broken Sky. Things quickly go south as they venture deeper into the Brewery.
Elora escapes to search for help from city officials, whilst the rest of the group are forced to participate in the Trial of Strength in their attempt at infiltrating the Broken Sky, where they must fight for their lives in search of information.
Elora returns with Korak to raid the Broken Sky cell, during which Jiǔtóu's rage at Korak overcomes her. After the situation has cooled, Korak tells Jiǔtóu vital information about Bresseras and the fate of her parents.
Following the events involving the Broken Sky, the party keep an eye out for a killer in the crowd ad the Feast of Stone finally begins.
Following Jiǔtóu's "distraction" the party faces off against an Assassin inside the burning hall. Later they encounter a Genie looking to trade magical items!
The High Rollers crew set off on a new mission! They head to Whisper's Walk, the graveyard district of Talis'Val in order to find a particular catacomb, aiming to find a powerful scroll to help Korak and locate a powerful mask that Trell has been sent to find.
Our D&D heroes begin their quest to recover a powerful scroll and find the magical mask for Trellimar's patron. It begins with a vision of the past before our players journey deep beneath the earth and discover an ancient temple to a powerful and forgotten deity.
The High Rollers crew head deeper into the mysterious temple and attempt to overcome more deadly traps. Cam slides down a big slide and the party meet an Iconic D&D monster! (Or do they?)
In this episode, our heroes are captured by Queen Sharisa, who then agrees to release them and give the Scroll of Greater Restoration upon completion of a task.
In this episode, our heroes continue to search the Drow enclave to find the research that Queen Sharisa wants. However, upon discovering the horrible truth behind it, they instead plan a rebellion with the Duergar, Myconids and Svirfneblins.
The High Rollers crew make the final journey to the Temple of Trellimar's patron! An underground river, revealed secrets.
Our heroes explore deeper into the Temple of Dah'Mir, getting ever closer the Shroud of Eyes when a shocking fact about Granamyr is revealed.
After successfully returning to the surface and reviving Korak, the party is sent on a mission investigate The Broken Sky.
Our heroes take a break from their recent escapades and have some fun at the Summer Festival in Talis'Val. However, a fiery spirit seeking revenge ruins the festivities.
The usual crew are finally back to continue their adventure!
Get the tissues ready, it's an emotional one this week! Special guest Kat (Mina) rejoins the usual crew!
The crew are back to continue their adventure!
The crew are back in costume to continue the adventure!
Our heroes attempt to infiltrate Melody but are quickly discovered, leading to a long battle against the Burning King.
The party manage to rescue Nalistri's guards and the civilians of Redcrop, but get caught in a freak storm, when they resume their journey to The Spire of Winter.
Our heroes finally meet the Frostwalkers of The Spire of Winter, when the citizens of Hallow interrupt them with accusations of being attacked by the Elves.
Our heroes investigate the murders happening in Hallow, and discover the work of a powerful archfey, along with a large new ally. Nalistri discovers that his family have not been entirely honest with him about his heritige.
The party traverse through Fenris' lair in hopes of infiltrating The Spire of Winter undetected. Along the way, they meet a crew of planar pirates, a friendly dryad and Fenris herself.
Our heroes discover that King Selandris is working with Fenris, although he claims to be in control. He also tries to coerce Elora into joining his cause of strengthening the Elven kind.
Jiǔtóu meditates to fight her conflicting emotions, while the rest attempt to quell the remaining pockets of fighting, and Salah Balan visits our heroes once more for another round of friendly trade.
Jiǔtóu struggles with her emotions about Crownrend. The party venture out in hopes of finding a cure for those still affected by the curse from Fenris.
Having obtained a cure for Fenris' curse, the party return to Talis'Val, only to discover the capital on lockdown. Upon meeting with Korak, they find him to be accompanied by a female Drow, one that knows of Trellimar's past.
Trellimar receives unexpected news about his family, prompting him to leave his friends and return to the Underdark in search of revenge.
Korak and the Council hire our heroes, along with a hunter named Reynard, to investigate rumours of the Broken Sky terrorising Velderbann. Once there, however, the adventurers soon find themselves in trouble.
A rescue mission to free Reynard takes place, leading to more encounters with the Broken Sky. Ultimately Reynard's brave facade is broken and our heroes are forced to retreat.
Our heroes believe that they are under-prepared for their mission despite Alfred now helping them. They decide that a retreat back to Talis'Val is the best move.
Our heroes are back in Talis'Val to revise the plan for their Velderbann mission and decide to recruit Cassandra for help. Upon returning to Velderbann, however, they stumble upon a peculiar tribe of Kobolds.
The adventurers and their bizarre new ally explore the Velderbann mines to eliminate the Broken Sky and rescue the captured.
As our heroes explore the mines, they bump into Vesuvias Blackmantle, who is said to be a powerful magician in-charge of the mines. However, he turns out to be quite different from what they had expected.
The party discovers an ancient Dwarven asylum, in search of Tania. They also rescue an ex-Broken Sky agent, who leads them to a vault of ancient treasures.
The adventurers race against the clock to find the Broken Sky masterminds behind the occupation of Velderbann before they escape. A confrontation with Tania finally occurs.
On the way back to Talis'Val, the party stop in Merlow after hearing of a musical mocking them. However, warnings come from a mysterious visitor that the village might come under attack by someone within Cam's family.
Our heroes return to Talis'Val to discover the government tightening control over the capital in light of further terrorist attacks. Nevertheless, they begin to investigate the connection between the missing Lightborn and the Broken Sky.
The High Rollers investigate hidden tunnels and mourn a chinchilla in this week's episode!
Our heroes return to Finny's tavern to rest for the night, but an unexpected visitor starts causing trouble. Elora learns more about the plight of her father.
The High Rollers adventure to Newlight in this week's episode!
The High Rollers continue their adventure in Newlight in this week's episode!
The adventurers visit the Yuan-ti infested Mistara Campus and uncover the gruesome experiments that had been done on the missing Lightborn.
After freeing the Lightborn, our heroes leave Firstlight to find a trail of destruction caused by a so-called "she-devil".
The party attempt to free Althidon and Korak the Champion from Sylval Frostwalker, who now has the power of an old fiendish enemy.
A visit from Princess Fellania brings the demand to have the Council surrender to her or be ready to face the onslaught of her army.
Our heroes seek allies from the Spire of the Moon and Arborea to prepare for the impending war against the Broken Sky.
Our heroes attempt to forge an alliance with the Centaurs and Winged Elves, the two opposing factions of Arborea, for the impending war back in The Dawn Republic.
Our heroes return to Talis'Val after gaining allies in Arborea but it is not long before Salah Balan invites them into his abode for more trading.
Salah Balan asks for help to be freed from his ex-wife's domain. Reynard's receives news from his father, demanding he returns home.
Our heroes are searching for the legendary hunter, Felix Ferehorn, who recently stopped sending Reynard letters. So they head to Rootswell, where he often sent his letters from.
The investigation of Felix's whereabouts has lead to an unusually large tree in the middle of Firstwood.
Our heroes explore the interior of the large tree, finding rooms. They happen upon the Everseed, a powerful artefact that the Broken Sky are after.
After going through much trouble in securing the Everseed, our heroes return to Rootswell with Felix. A vision from Avandra warns of a plague that has fallen over Greybell.
Our heroes head to Greybell following Cam's vision of the plague cast upon his home city.
The High Rollers crew celebrate their 2nd anniversary in this weeks stream!
The High Rollers crew are back fighting some vampires in this week's stream!
Reynard has some problems in this week's High Rollers!
Cam makes the ultimate sacrifice in this week's stream!
Cam reunites with the Bucklands in this week's stream!
Could a return to the Winterspire produce some surprises for the gang?
The party chases down a dragon in this week's stream!
The party get help from a surprising source in this week's stream!
The party make their preparations and enjoy a Heroes Feast with their closest allies, just before the Broken Sky besiege Talis'Val.
Fellania's Airship descends from the sky and giants, dragons and giant birds attack Talis'Val. Adrik puts the party in charge of choosing which of their allies deals with each threat and the fate of the city rests on their shoulders.
Desperate Times calls for desperate measures as the party finish the fight against the Fire Giants set to destroy Champion's Hold, their allies contact them with dire news...
Our heroes have fended off armies, toppled giants and dragons, and now they fly towards the airship to confront Princess Fellania and save Talis'Val. Can they survive against the royal Cloud Giant pulling the strings?
The threat of the Broken Sky still remains as a new threat looms over the city of Talis'Val and our heroes must take on a desperate battle without their full strength.
With the battle for Talis'Val over, and the threats to the city dealt with for now, the party explore Fellania's castle and encounter much more than expected. Friends are re-united and the cost of the destruction is revealed.
Adrik introduces the party to a mysterious ally and they head to Bresseras to stop Korak. They stop at a village of Tieflings where they learn more about Jiǔtóu's past.
The Claw of Tiamat, an elite hit-squad of the Dragon Queen's faith, have been sent to Jiǔtóu's village to kill Adrik and his allies. The party finish facing off against these dangerous opponents and then plans are set in motion to end the Wyrmking's tyranny once and for all, though not without a few stumbles along the way.
After over two years, the Lightfall campaign comes to end. The party step forth to challenge Korak, tyrant Wyrmking of Bresseras for the thone. Can Adrik and the heroes prevail? What happens to those that survive? All will be revealed along with cheers, laughter and lots of tears.

2023

Welcome to Altheya: The Dragon Empire, a brand new D&D 5e campaign with new characters and a whole new custom, homebrew World of Stories! In the Village of Burnell, 5 unique characters find themselves in the middle of an investigation and must work together for the first time to solve the mystery!
Classes are revealed as the team heads to Blackrock Mine to apprehend some criminals!
The party work together to delve into the depths of Blackrock Mine... as long as they don't awaken the skittering horde!
At the bottom of Blackrock Mine the team encounter the criminals they've been seeking... as well as another wave of the skittering Belamorph horde!
The team leave Burnell towards Ashen Rest but an event in the night creates a rift between Ophelia and Xantheus!
The party mop up the last of the Gnolls, Ophelia goes on a hunt and we arrive in Ashen Rest!
Happy new year! We're exploring the diverse city of Ashen Rest and preparing to meet the Duke!
The party get very distracted by a prophetic Toad and an ancient Tower!
We’re scheduling a meeting with Duke Ignarius and attending the evening service in Brightshadow Cathedral in this lore packed episode!
The now-in-need-of-a-team-name Team have a day to explore Ashen Rest! We're picking up jobs from the bounty board and getting our fortunes told!
The team prepare for their first Guild Mission in Ashen Rest! Time for some new threads, then it’s time to ROLL INITIATIVE!
The Guilds of Ashen's Rest fight back against the Lamplighters as the party experience their first stand-off and uncover a sinister plot!
The team discover more about the Lamplighter's sinister plans by visiting an ancient Elf and the clerics of Ashen's Rest!
We're finally meeting Duke Ignarius and handing in our Duke's Favour for a handsome reward!
Two mysterious strangers want to interrogate Xantheus and the crew and the team prepare themselves for the Scarred Lady in the haunted Enticing Devil!
The Scarred Lady appears in the Enticing Devil and has taken control of our dear Dhampyr Ophelia!
Rowan and Xantheus try to find a cure for their curse while investigations into the Lamplighter's Guild accelerate!
The Green Tiefling Kalifris re-emerges with a gift for the team before they attend a dinner with the Lamplighter's Guild!
The "Boyos" investigate Guildmaster Morris while Gruff investigates a curse... but strange shadows emerge in the dead of night as we ROLL INITIATIVE!
The city has been shaken by recent events as the team tries to come to terms with the passing of a dear friend.
Xantheus is forced to spill all his secrets while Ophelia continues her brutal journey through the Greylands!
Xantheus is forced to spill all his secrets while Ophelia continues her brutal journey through the Greylands!
The party reunite with Ophelia and make their way to the catacombs under the Church of the Scions!
The gang encounter further troubles deep in the sewers of Ashen Rest!
A green shroud encases Ashen Rest as the Lamplighter's(sic) plans come to fruition!
A summoning ritual must be stopped as the aptly named Demon Slayers charge through an army of Demons in the Battle for Ashen Rest!
Just two turns remain in the party's desperate charge against the Lamplighter's plot... but more surprises are on the way!
The Heroes of Ashen Rest get a few days of rest to gear up and prepare for a grand tournament!
The Grand Tournament is almost upon us but first the heroes explore the delights of Altheya in the Festival of the Forge!
The team encounter a new ally in need of some help as the Grand Tournament begins! Knights, take your places... the battle for glory BEGINS!
Our glorious and fearless knights fight their way through the tournament and the entire team takes part in a big 6v6 Conquest battle in the Grand Tournament!
The gang attend the final event in the Festival of the Forge: a lovely party in the ducal palace, the Dominus Ignarum! A perfect opportunity to catch up with all the knights and old friends. What could go wrong?
After a stressful and celebratory party in the Ducal Palace the team meet with Dame Cassandra, Duke Ignarius and Emberissa who offer the gang a series of juicy new quests that will take them all across Caldra!
Ophelia hosts the first sermon for the Grave Father in Ashen Rest as she tries to open the gateway for our ghostly friend Tyrea!
The team awaken their haunted gardens once again and face off against a terrible foe while Ophelia remembers some awful mistakes!
A new dawn days and the team consider their new "Main Quests" but Xantheus shares some not-so-recent news that might shake things up. We're also buying out every store we can find in preparation for the long road ahead!
The party are leaving Ashen Rest on a new journey across the dangerous lands of Caldra! What kind of monsters might they encounter on their journey?
The journey out of Ashen Rest continues as the party encounter the ominous structure of the Ashen Citadel... but the ruined keep isn't empty and someone is calling for help!
The party continue their assault on the Ashen Citadel! Can the gang save the two prisoners and can Xantheus control his spells under the influence of Crownsteel?
The party encounter a potential money-maker as they make their way to a small mining colony deep in the Ash Hills!
The party is split as Rowan faces a terrible danger deep in the mines. Can the party reach their half-giant friend in time?!
The team break some bad news and Rowan takes the lead down some roads less travelled in Altheya: The Dragon Empire!
The party fight through the cavernous shortcut through the Ash Hills and discover that a river is just another form of their greatest enemy: corridors!
The High Rollers are descending into the Heart of Dharuunax(sic) to rescue two dragons that have been tainted by the dark Crownsteel that's poisoning the Ash Hills!
The High Rollers are descending into the Heart of Dharuunax(sic) to rescue two dragons that have been tainted by the dark Crownsteel that's poisoning the Ash Hills!
The party look upon their gruesome work as they escape from the Heart of Dharunnax and work their way back to Ashen Rest!
The party are approached by some dragons just outside of Ashen Rest! Luckily, they're dragons they know. Unluckily, they're dragons they know.
The crew are graced with some well deserved rest and make grand plans on how to advance their characters. They also have to speak with the Duke about their recent quest but that's totally fine and not at all stressful.
St Tyfeen's Day is upon us and the team explore yet more wondrous festivities in Ashen Rest as they upgrade the Tyrea's Rest and see some threads of their next grand adventure!
We're back with some revelations, some rituals and some resupplies in Altheya episode 50: The Gullible Jotnyr!
It's time to leave Ashen Rest and embark on a new journey as the team chase down rumours of a new Proto-Magi Vault in the area!
The party deal with a polymorph problem as they enter the village of Colvel to investigate many different ghost stories in their hunt for a proto-magi vault!
The team gather further information in the vibrant village of Colvel as they continue their hunt for the legendary and mythical Gallowack!
The Gallowack continues it's maddening assault on the party as they try to rescue a squire and find their way into a proto-magi vault!
A colourful orb takes control of Xantheus and the party tries to break him free as they are lead towards a proto-magi vault!
The party are split as they enter into the proto-magi vault! Can they team up again to solve some chromatic puzzles while fending off the horrors in the Red Wing?!
The heroes explore the deepest and most dangerous floor of the Red Wing where they'll encounter alien prison cells and a family of totally normal plant people who wish to throw the team a totally wholesome feast!
The heroes rise through the Red Wing to uncover more of the dungeon! Will they find a ton of loot or just a series of ancient and dangerous traps?!
The heroes rescue everyone they can as they ascend to the final room to encounter the leader of the Red Wing: Vermillion Auxa-9!
When one door closes... a new journey begins! The heroes escape the Proto-Magi Vault and embark on a long journey home as they unwind from recent events!
The party have some hard questions and get some startling answers about Xantheus as they conclude their journey and head home in style!
It's time to turn Tyrea's Rest into a working tavern! That means supplies, staff and more as the Heroes enjoy some downtime!
The heroes face their greatest challenge yet when Obsiddias learns the truth about Xantheus and the Proto-Magi Vault!
The party travels to distant lands and they explore the coastal town of Wavemeet in the Suncrest Isles! It's time for a relaxing beach episode!
The heroes continue their battle in defense of Kalifris as Rowan inspires some travellers to take action! Also, it's time for some Wavemeet Minigames!
The gang live up to the "High Rollers" name as they get caught in the Lavender Gardens Mini-Game Trap while Gruff receives a brand new quest!
The heroes finish their murder-mystery / social deduction game before making big plans for their new knightly quest!
Ophelia's "midnight snack" leads the entire party on a series of unexpected and unpredictable consequences!
The heroes embark on a new quest across the seas as they face tense conversations and terrifying creatures of the deep!
A small port village with a haunted, abandoned church preparing for a grand festival in the midst of an ocean god's wrath? You're seeing all the red flags too, right?
A small port village with a haunted, abandoned church preparing for a grand festival in the midst of an ocean god's wrath? You're seeing all the red flags too, right?
Agamox rises from the depths with a horde of crablings! It's time for the party to defend Netting-On-Sea from the first of two Champions!
The heroes recover from a gruelling fight in Netting-On-Sea and track down some loose leads!
The party uncover the second location on the cultist map to uncover more clues to lead them to Coralsong!
The heroes dive deep into the dangerous Bloodkelp Forest in their hunt for Coralsong!
The heroes defend their new Tortle friend from an aquatic threat before exploring Purpurea!
Coralsong has summoned an immense Stormwall to block the heroes progress... it's time to split the party and take down some thunderstones!
The heroes cross the now destroyed storm wall to face Coralsong and her gargantuan serpentine friend!
The heroes of Netting-On-Sea gather their much deserved loot and make plans for the next stage of their adventure!
The heroes return home to Ashen Rest and discover a whole lot of mail has been waiting for them! Who could possibly want to contact the party?
Some downtime leads to unexpected reunions before Xantheus reveals his letter from Gildai!
Ophelia continues with her sacrilegious sermons while the party prepare for a journey to new planes!
Gruff stands before a prison escort in the middle of the strange new realm of the Feyweald!
The heroes must break through a guarded checkpoint to enter into the city of Vathalien in their quest in the Feyweald!
Deep within the city of Vathalien the heroes must cross into the derelict Tapestry district to find Blackwing's residence!
The party search Blackwing's home for their precious belongings! But the thundering steps of Bludd the Conqueror echo through the tapestry behind them!
Xantheus hunts down the remaining planar essences while the party catch up in Ashen Rest!
Sovereign sends his 'gift' to the Heroes as the Crown shatters and falls towards Altheya!
The heroes face off against the horde of Crownfallen beasts as they race towards the landing site of the Sovereign's gift!
The Emissary of Sovereign defends a portal at the landing site of Crownfall!
Phase two begins against the Emissary but Xantheus has other plans for the Sovereign!
The heroes return to Ashen Rest and face some daunting tasks with some iInterrogations, apologies and confrontations!
The Champions of Ashen Rest celebrate their hard earned victory before their tavern gets some expected (and unexpected) visitors
Malady answers some pressing questions as the party head to the Ecliptic Order stronghold: Gallow's Eyrie and meet with a Deva blacksmith!
The heroes face off against corrupted inmates as they find themselves in the middle of a PRISON BREAK!
Gruff charges into the fray as Edith takes control of the prison complex, Gallow's Eyrie! Can the heroes catch up and take down this threat in time!?
Rowan leads the charge into his homelands as we embark on a journey through new lands filled with new creatures and horizons where life, uhhh, finds a way! Welcome... to the Azarr Steppe!
The heroes look for guidance from Skeyla as they dive deeper into Rowan's dreams, Ophelia's aspirations, Xantheus' insecurities and Gruff's regrets. It's therapy that's free in D&D, we'd be stupid not to accept it.
Rowan spills some secrets and we learn the true power of friendship as the heroes continue down some dream-paths towards the Whetstone!
Rowan spills some secrets and we learn the true power of friendship as the heroes continue down some dream-paths towards the Whetstone!
The heroes recap their recent adventures in the Azarr Steppe as they had back home to Ashen Rest. It's time to prepare for a family reunion and catch up on some allies, including a weirdly distant Obsiddias!
Xantheus' stress takes control as the heroes prepare to meet his brother on the path to Ashen Rest!
Rexanath has prepared for his encounter against the heroes as they battle one of their most dangerous foes to date!
Rexanath Auregan switches tactics as the battle rages on between siblings and heroes!
The heroes grieve their recent loss as the clock runs desperately short... it's finally time to head to Kelscarris!
It's finally time for the heroes to head to Kelscariss, the City of Dragons! What will the heroes find on the other side of a very strange Travel via Plants?
Gruff faces his latest and greatest challenge: 11 teenagers struggling to work as a team! Ophelia invites the team into the Ossean Embassy of Kelscarris to meet all the other ambassadors!
Some deep dreams in the heroes new home leads to even deeper conversations as the party make plans for the oncoming events in Kelscariss!
The gang attend their first training session with the Ascension Alleycats and discover some unlikely pairings in the team!
The heroes enter the Academia with a story to tell about a missing professor!
The party is split as Xantheus is ambushed by two high ranking Diadem Agents. Can he survive the attack long enough for help to arrive?!
The heroes agree to meet with Malcolm Tombs after his very generous offer to join the secretive organisation: Watchtower!
The heroes prepare their disguises to break into the Diadem's Opal Lounge but Xantheus and Ophelia have other plans with their Soul Cage!
Infiltration into the Opal Lounge begins! Can the party bluff their way through a secret Diadem hideout and find Miss Peridot before they're discovered?
Ophelia, Gruff and Xantheus are unmasked by Glitter and Miss Peridot in the basement of the Diadem's secret base!
The heroes wrap up some dangerous loose ends as the battle wraps up in the Diadem's Opal Lounge!
The 'heroes' continue their investigations in the Opal Lounge as Xantheus tries to find a way to remove the Diadem's deadly tattoos!
The party return to Emberissa's estate to meet with old allies as a ritual begins to break a deadly Diadem curse!
It's match day! Round one of the Hatchball championships kick off with the Ascension Alleycats vs the Frosthill Foxes!

2018
The party are travelling to the Sky City of Gusthaven on an airship, the Sparrowblade. However, their journey quickly takes a complicated turn as they are awoken in the night by a thunderstorm and the sound of battle!
Wolves, Bears, Wild Elves, oh my! The party is stranded in the Lowlands, far from any civilization!
The gang are attacked by Wild Elves who won't accept Gold as a ransom! It's time for a midnight raid!
The gang continue their deadly battle with the Wild Elves while Lucius begins a countdown...
The party continue their journey down the Whitebreeze River towards Rosehall! They might finally get some well deserved rest!
With a few missions in mind the party explores the town and hatches a plan to make some more money!
We continue our dangerous expedition in the sunken village of Dwalinden!
Something strange is happening with Sentry, and Lucius razes the steaks!
With their newfound riches the team seem to be gathering a lot more attention around Rosehall!
The team have their invites to a dinner with the Brookstones, but something sinister is unfolding elsewhere in Rosehall!
We've caught up to the shadow-walking goliath, it's time to get revenge!
The party have caught up to the kidnappers and begin their path to justice!
The party begin a new chapter and head towards an elven keep that should answer a whole lot of questions!
The party of five head deeper into the ruins and find more than ghosts in this evil place!
The party progress down the Golden Road and arrive at Ironwick, where a series of mysteries are afoot...
The gang uncover some spooky goings on in Iron Wick and figure out what's going on with that glowing lake!
Aila, Arvel and Valla tackle some nasty Shadow Girls, while the rest of the gang battle their way through the underwater spaceship and find a powerful new artefact...
The party reflect on all that has happened, discover Nightfrost is more than first thought and make their way towards Kalie's Rest!
The gang explore Kalie's Rest, recover an old friend and Aila meets a mysterious orc...
We finally take a look at the exciting tournament of SPELL CLASH! Will Lucius, Nova and Quill join in the fun? Meanwhile, Aila and Sentry go to the pub with that mysterious orc...
Things heat up at the Temple of H'Esper as we get a visit from the Palador Inquisition...
Sentry prepares a meetup with the illusive Breeze while Quill and Lucius compete in their first ever Spell Clash battles!
Sentry finally meets with Breeze; a powerful guardian who knows how to extend her life...but at what cost?
The team have some very difficult decisions to make in the aftermath of Breeze's ritual. Meanwhile, tensions are heating up in Kalie's Rest...
Time to infiltrate Brightflame Abbey and find out exactly what the Abbotess is up to...
The infiltration of Brightflame Abbey continues and huge revelations are uncovered as the Purge approaches...
A new continent, a new path; the gang struggle to cope with recent events and meet a new friendly face in a land of roving storms.
The party arrive at Stenhill and start making plans with the local Priestess, including having a conversation with a lost friend...
Onwards to Night Eyes Keep, where there are spooky ghosts to put to rest and ancient ruins to explore.
A waterlogged dungeon full of ghosts and magical defences...what could possibly go wrong? Let's explore the depths of the Night Eye Keep.
The gang venture deeper into the dungeon of Night Eye Keep, uncovering traps and puzzles galore!
A silver masked woman with a glowing red broadsword stands in a room filled with darkness and void. A shard of Tiangong stands behind her. Time to roll initiative!
A moment of grief is interrupted by a new face, and worse; new portals opening up all over the place!
We begin our journey to the Midwife's Forge, and meet a mysterious stranger along the way...
We're on the road to the Midwife's Forge; but only if we can solve the riddle of the Raised Claw and the Crystal Forest.
We arrive at the Midwife's Forge and tackle the dangers inside...will we finally be able to save our fallen comrade?
Our lost friend has returned to us, and the gang discovers a quick way to get to Lucius' home in Gusthaven...
Lucius learns what's happened to Daddy, and the gang rally to reunite with their lost companion...
A visit to a very nervous Nanny and we need to give Lucius a makeover! Foul plots continue in Gusthaven...
BOMB! THERE'S A BOMB!
Time for Lucius to make some grown up decisions, while Nova seeks out a new Aether...'
Time to hire some crew for our new airship, and to also share all the research we found in the Empyrean Archive!
After some downtime, the gang refocus on the mysterious case of The Elenasto murders and unravel some hard truths...
Time for interrogations, as the gang are accused of the murder of Elois Ironstaff...
The crew set sail for the City of Glass on their maiden voyage on The Stormchaser!
The Stormchaser encounters its first battle...against a giant shark and several Guiding Bolts!
It's time to go UNDER DA SEA as we investigate the strange and evil goings on in the Twilight Corals...
We come across a survivor of the Twilight Corals massacre... can we help her find her captured sister?
We're through the portal and find ourselves in an eerily quiet astral citadel...what horrors wait for us in the dark?
One minute until all power in the astral citadel goes out and the team are trapped in space forever...will they make it home?
Some well earned downtime as the team mingle with the crew of the Stormchaser while they fly to the City of Glass.
Time to meet with the Draconis Militarum and learn about Aerois' plans for Starbane. Meanwhile, we get some distressing news about Sentry...
Xarkira's cultists are attacking the Vivex! Anyone know how to bring down a giant?
Things are uncovered and party members go head to head as tensions boil over...
Tensions are running high as truths are finally revealed...at great consequences.
The crew deal with the aftermath of the explosion and finally make their voyage into the City of Glass.
Deep in the City of Glass, the team come across the unlikeliest of allies...
Time to fight the Hadar-corrupted Herald and her loyal defenders...will our heroes survive?
An old friend pops in with a crucial vision to share...
An interview with an assassin leads to a horrific revelation, then it's back under the ocean as we get ever closer to The Prime...
Temperatures are rising in the Prime Facility...can the team find the Prime before they melt?
Deep under Volcanos, the party finally find the Prime and undergo an intense Trial...
The party face up against their greatest enemy...a corridor.
The party take a much needed break in a new merchant town in the Hawk's Dawn archipelago.
Time for a little rest and relaxation as the party explore the sights and sounds of Porta Sovrano!
Time to go gnoll hunting at a nunnery in this week's adventure!
The party come up with a questionable plan to take on Hadar-touched Gnolls, and it mostly revolves around Sentry kicking buttock!
The ambush plans continues as the gang take down two dangerous packs of Gnolls at once!
Oh hello, there's a rift to Hadar in front of us...and now it's started talking.
The party find themselves in a wretched hive of scum and villainy...
The party meet up with resistance group, the Wings of Ishtar and Nova gets a pleasant surprise...
We're in Astral Space on an Astral Spaceship thinking about what to Astral Do!
The Twinstar faces up against an enemy ship in the party's first spaceship battle!
Time to meet up with a criminal to see if we can gain a crucial bit of intel...and for Tom to wind up Mark!
Into the mines we go, chasing after Zaxravos...also, WTF MARK'S ROLLS.
Will the party be able to subdue Zaxravos and retrieve the shard of Tiangong? What lengths will Nova go to?
Graz'zt sets the rules of his game to win the greatest prize: three wishes!
The final card is drawn...
A desperate escape while chased by demonic hordes...will our party survive?
Here we go, the heist of our lives...
Time to see if the party's planning pays off...can they escape the grasp of Graz'zt?
The voyage home begins properly, but first, the party must survive the Shifting Straits.
Buckle up, it's time to face the danger that lurks in the ghost ship Callistra in one of the party's toughest fights yet...
This is it...the final challenges to pass before the party can finally return home to Aerois...
Now that the party have arrived home in Aerois, it's time to figure out what's happened while they've been gone.
A shopping trip, a little conversation with Starbane, and a trip to Froggy Island to retrieve a shard of Tiangong.
A jovial situation turns into a desperate fight for survival.
It's finally time to return to the Valley of Storms.
Having reunited with Johan, it's time to enter H'esper's temple and see what dangers await the party inside...
Further into H'esper's temple the party go, and they encounter a rather tricksy foe...
The party tackle the trials waiting for them in the Temple of H'esper... will they prevail?
The party tackle the trials waiting for them in the Temple of H'esper... will they prevail?
The party tackle the trials waiting for them in the Temple of H'esper... will they prevail?
The Tempest Dragon awaits...
The party breathe a sigh of relief as they return to the Stormchaser...but...who's that in the distance? CONSEQUENCES.
Dinner with the Prince and a Dream with Mum...the party rest and restock in Gusthaven!
Just another peaceful day in Gusthaven...wait, what's that in the sky? Is it a bird? Is it a plane? No, it's the Twinstar Longbow, and it's in trouble!
Happy Fifth Anniversary to High Rollers DnD! And what better way to celebrate, than with awkward encounters and a classic stealth mission to a mysterious weapons facility?
A snowy weapons facility, crates full of metal gear...will the party manage to pull off their stealthy recon mission?
HAPPY 100 EPISODES OF AEROIS TO US! The infiltration of Shadowsong Pinnacle continues as we encounter the bizarre Reverend Ocelan. Thank you so much for your love and support! And Happy 100th Birthday Tom!
Will the party escape the clutches of Psycho Manti - I mean....the Mindflayers? What other secrets does Shadowsong Pinnacle hold?
Terrifying revelations and sabotage await the party as their exploration of Shadowsong Pinnacle comes to an explosive end...
The party return to Gusthaven with the valuable intel and supplies salvaged from Shadowsong Pinnacle, and take some much needed rest before things inevitably blow up again.
The party finally travel to Horizon for THE MEETING, and reunite with some familiar faces. Warm plates and big feelings!
Time to put down those weapons and scrub up for a little soiree with all the leaders of Aerois...
We're here. The Aerosian Defense Summit begins...will it run unimpeded?
The Stormchasers meet the V'ger family as diplomatic talks continue...
Gusthaven is under attack once again and the Aerosian Avengers are here to clean up all the mecha dragons and crab giants!
Quill has been kidnapped by Xarkira...what lengths will the party go to to rescue him? This is not one to be missed.
The prison break continues: can the party rescue Quill from Xarkira's flagship?
A moment to come together and prepare for the infiltration mission that could change the fate of the Valkyrian war...it's time to board the Tassadar and rescue Valla.
The mission continues as the team look for Valla in the flagship of the Valkyrian Empire...but things aren't looking good...
The party is split, the alarm has been raised...will the Stormchasers escape the Tassadar alive?
Time for a proper reunification with Valla - and for getting to know our new allies, Maximillion Taldros and Tassadar!
The party suit up to face down THE DOMINATORS!
Hadar hungers...
Horizon's course is set and the team jump into the City of Glass above an active battlezone! HAPPY 3rd BIRTHDAY AEROIS and thank you so much to you all for your kind messages and support! x
The Stormchasers take on an entire warship. Who will prevail?
Heading deeper into the war-torn City of Glass the party encounter more feral Guardians and a couple of old friends!
The party are on the way to find Herald in the City of Glass...and are attacked by a new kind of Dominator!
The fate of the Guardian race hangs in the balance as Overlord Voracitor challenges Sentinel Prime to a duel!
Catch up and find out what the Stormchasers got up to during a month break as the war in Aerois progresses.
The first Titan realm has been discovered... we're heading to the realm of the storm god Zephyr!
Zephyr's rage builds as the team continue the fight against the titan of the seas!
Thalia receives Sayanna's blessing but something more sinister arises with the Curse of the Feywild...
The Stormchasers need to find a way to the Feywild, FAST! What path will they take?
The team gather Thalia, Big Cat, Kyrie and Rosemeadow to travel into the Feywild!
The party continue their tussle with the Manticore, then find a roaming Centaur family who know things about Rosemeadow...
The party begin their journey to find Rosemeadow's family...but first they've got to get out of this swamp...
The Stormchasers and friends are still navigating this soggy swamp...but there's more than just them lurking in the shadows...
Into the woods we go...will we survive the horrors within, who knows?
The party have prepared for the return of the headhunter in Black Stallion forest...
With Rosemeadow renewed the team prepare to face off against the Black Stallion Riders... but Quill has a risky new plan!
We try to eliminate the dread riders but a simulacrum has other plans!
Into the depths of Heartspire do the Stormchasers go...what horrors will they find? Quill's Truesight May know...
Will Nova's dangerous plan work? Will the party be able to stop Mesmera before Thalia succumbs to her fatal curse?
Graz'zt May have been dealt with...but will Mesmera finally remove the curse on Thalia?
Daddy's home...
Time for a little well deserved downtime as the Stormchasers relax and recuperate with their friends and family.
Break time's over! It's back to figuring out what to do next...and it turns out, a lot of Aerois is in trouble...
The Stormchaser has received some incredible technological upgrades! And we have something very special to show you...
The crew of the Stormchaser try out their new wheel- wait, sails? Then it's off to Porta Sovrano to see what exactly is going on with all these earthquakes and volcanic eruptions...
A ruined city among an erupting volcano... and the Stormchasers intend to jump in!
Ghul'xor the Great Worm threatens the party at the bottom of Volcanos...will the Stormchasers be able to complete their mission?
Forge Titan Valena invites the champions into her demi-plane for her final projects!
The Stormchasers continue to remember all of Aerois while crafting the Starseed in Valena's domain...
The Stormchasers, aboard their giant new vessel, figure out their next steps!
Time to prepare for our trip to the Jungle of Death...and what will we do with Lucius?
The gang travel to Jakkesh to find the Order of the Blackened Rose but first they learn how terrible they are at teaching and discover a flock of rare (and very sentient) birds!
The battle gets desperate as the Stormchasers face off against the horde of vine and rot!
Rescued by the Guardian forces the Stormchasers discover a new threat looming in the shadows...
The team try to combat an unseen enemy in the jungles of Jakkesh!
Time to begin the assault on Nightbloom Hold...will the Stormchasers be able to sneak their way in?
The assault on Nightbloom Hold continues but Kellara is sending her finest knights to defend!
Kellara’s four dread knights descend upon the party in Nightbloom Hold! Who will prevail?
The Stormchasers find Gideon performing a strange ritual in Nightbloom Hold's keep. Can they defeat the undefeated?!
Valla opens a tear into Kellara's Domain allowing the Stormchasers to battle with the Titan of Death!
The desperate battle against Kellara continues...will the Stormchasers be Lightbearers or fall to the shadows?
This is it...can we survive Kellara Phase 2: SORROW INCARNATE? More importantly, can we achieve a Limit Break?!
The team take some much needed rest and recuperation, as they tie up loose ends around Nightbloom Hold.
The Stormchasers return to Horizon for a catch up on the war movement and some much needed rest.
The team try out their new identities in prep for the checkpoints of Vortinssar!
Will our disguises hold up as we pass through Vortinssar’s immigration checks?
Our team make contact with the Seekers and Nova finally reunites with her missing brother, THE MORON TORNADO.
Nova, Quill, Aila & Fuego have a plan to help rescue the students trapped in the Atlas Academy!
Today's espionage involves an ambitious DOUBLE MISSION approach, starting with sabotaging a Valkyrian warehouse.
The team carry on with their destruction of the Valkyrian supply base...will they be successful?
The clock is ticking and events have been moved forward...can the Stormchasers stop the destruction of Vortinssar?
The Stormchasers have crashed Shansara's performance: will they be able to save the city of Vortinssar?
The Stormchasers try to recover from the last few days but luckily a new character joins the fray with a very interesting past!
The gang delve deeper into the Hornsilver Vault but some of Howard's ancestors think the Stormchasers are nothing more than thieves... which isn't entirely wrong!
It's time to beat the beasts as the team arrive in Aelseraph just in time for the Festival of New Stars!
Lucius returns to a filthy party that is ready to explore more of the Festival of New Stars! But what's this? A vicious Wolflion attacks!
The Stormchasers (and an army of allies) begin their great hunt for the Titan of Land, Stonemaw!
Deep in Aelseraph forest the Stormchasers encounter the deadly Titan of Land: Stonemaw!
Atelicus' true form storms towards the Halls of Infinite Resplendence but the team have a powerful plan in place!
The epic Kaiju fight continues as the team desperately try to remove the rage-inducing Seed of Hadar from a 500ft tall Atelicus!
The Fury of Hadar is unleashed as the party desperately try to stop Atelicus from reaching the Halls of Infinite Resplendence!
It's come to this...a duel against the Valkyrian Emperor himself - Kalus Starbane!
The Champions of Aerois deliver a fight worthy of the Leader of the Valkyrian Empire: Kallus Starbane!
The Stormchasers prepare for the final chapter in their journey by catching up with old friends around all of Aerois!
The Stormchasers gather their most loyal, trusted allies and prepare for their journey to Hadar!
The Aeroisian Armada enters the Infinite Staircase and prepare some juicy Storm-Eye questions as the War against Hadar begins!
The Stormchaser and it's crew are flanked on all sides by many different minions of Hadar!
The party is split as the Stormchasers embark on their Three-Pronged assault on the massive Hadar/Giant controlled Fenrir!
The infiltration team races through the Fenrir while the Stormchaser is stuck between a Dreadnought and a Kraken... but Quill has the Spear of Johandrius and it's desperate for a spot of fishing!
The Stormchasers and their allies are scattered across the Entropis warfront... can they gather everyone together safely before the FINAL ASSAULT begins!?
A saboteur has infiltrated the Valkyrian forces on Entropis... Xarkira now stands between the Stormchasers and Hadar!
The Stormchasers continue their battle against the evil Witch Queen Xarkira at the height of the assault on Entropis!
Nothing stands between the Stormchasers and their greatest foe... the God of Entropy, Hadar!
All good things must come to an end as the Stormchasers continue the battle against Hadar, the God of Entropy and face some of the toughest decisions in their entire adventure.