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Once upon a time, in a cottage above the cliffs on the Dark Sea of Darkness, there lived three children and their trusty dog Nugget. Janner Igiby, his brother Tink, and his sister Leeli are gifted children as all children are. Together they discover the secret of the Jewels of the Shining Isle. They will need their special gifts and all the love of their noble mother and ex-pirate grandfather to survive the venomous Fangs, sea dragons, flabbits, and (gulp) toothy cows! The Wingfeather Saga blends the whimsy and heart of THE PRINCESS BRIDE with the vastness and peril of THE LORD OF THE RINGS. After living for years under occupation by the evil Fangs of Dang, the Igiby children find a map rumored to lead to the lost Jewels of Anniera---the one thing the Fangs will do anything to find---and the family is thrown headlong into a perilous adventure, uncovering hidden truths about who they are that will change their world forever.

2022

It’s Dragon Day! The Igiby children stumble into trouble and have a magical encounter.

After a lockdown and a game of Zibzy, the Igiby children head to Books and Crannies and discover a secret map.

When the Black Carriage kidnaps a friend of the Igiby children, the family takes action.




2026
The Wingfeather family escaped the Ice Prairies and is now sailing to Ban Rona, the last safe haven in Aerwiar. They are hoping for a place to mend and adjust to the reality of Kalmar’s transformation and Janner’s wounds.
The Wingfeather family settles in at Chimney Hill and the children choose their Guilds at school. Janner agrees to join the Durgan Guild to protect Kalmar. Rudric shocks them all with the news that a cloven is on the loose in the Hollows!
The children prove themselves at school and finally begin to feel settled. Rudric proves a loyal friend of the family, but danger still looms with livestock in town going missing. Janner discovers that Kalmar is sneaking out at night.
The annual Finnick Durga provides the Wingfeather kids the opportunity to showcase their skill. Rudric has gotten closer to Nia and is there to cheer the kids on. Grigory pushes Kalmar too far and Janner must stand up to him to protect his brother.
After the Finnick Durga, the Wingfeather kids find themselves in an uneasy peace. Rudric finds out Nia’s secret and the Durgans follow tracks in the snow and find Kalmar, Janner, and a cave full of bones.
After discovering that Kalmar has been caring for the cloven in a cave, the council banishes Kalmar and Nia from the Green Hollows. Suddenly, the cloven itself enters the keep. In the chaos, the children are kidnapped by a traitorous friend.
Esben transforms into a bear and saves Nia from the fangs. Reunited, they rush to save the children. Rudric mistakes Esben and mortally wounds him. Esben rescues the kids from Bonifer and then dies. Kalmar rallies the Hollowsfolk for war.

2024

The Wingfeathers must flee their familiar haven into the unknown with the Fang army close behind.

Trapped above Fingap Falls, the Wingfeathers must make a final stand against General Khrak and his Fang army.

Making their way along the River Blapp, the Wingfeathers encounter a new threat: the Stranders of the East Bend.

Taking refuge in Dugtown, the family must trust a stranger to guide them to the Ice Prairies.

After a night of treachery, Janner and Kalmar encounter their biggest challenge yet, while Nia faces an impossible choice.

Janner is forced by the Overseer to work alongside other kids and create Fang weapons.

Janner sets his escape plan in motion, but discovers he may lose more than he can gain.

2025

With Maraly’s help, Janner embarks on a perilous journey through the Stony Mountains, towards Kimera, where his family waits. Meanwhile, Kalmar struggles after being locked up in the Phoobs and a new leader takes General Khrak’s place.

Aided by an untrustworthy ally, Maraly and Janner face the most perilous part of their journey. Meanwhile, in Kimera, the Wingfeathers finally make it to safety, but Oskar faces challenges with translating the First Book.

Janner arrives in Kimera, wounded, but ready to try unlocking Leeli’s magical songs in order to find Kalmar. Meanwhile in the Phoobs, Artham is given a choice by the Stonekeeper to transform in order to save the children from her clutches.

General Timber declares war on Kimera. The Wingfeathers, put in a compromising position, are thrust into the chaos, fighting for their survival and their freedom now that Gnag’s forces found a way to survive the cold.

While trying to cross the Dark Sea of Darkness, the Wingfeathers face sea dragons who block their path. Secrets from Podo’s past emerge, an old debt must be forgiven, and Artham reunites with the family and reveals a startling truth about Kalmar.

Struggling to fulfill his most challenging task as the Throne Warden yet, Janner and his family try to aid Kalmar. All the way back in Dugtown, the time to fight looms nearer and Sara must prepare.