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Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He sets out to find his family and encounters many other survivors along the way.
“Fight the dead. Fear the living.”

2010

Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.

Rick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.

Rick makes a decision to go back to Atlanta to retrieve the bag of guns and save a man's life. Lori and Shane must deal with the surprising return of someone they thought was dead.

Rick's mission to Atlanta is jeopardized when things go awry. Jim becomes unhinged in camp.

Rick leads the group to the CDC after the attack. Jim must make a terrible life and death decision.

Rick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.

2011

Rick leads the group out of Atlanta. On the highway, they are stopped by a threat unlike anything they have seen before. The group searches for someone who has gone missing.

Coming to the aid of another, Rick discovers a possible safe haven. Shane must go on a dangerous mission to get badly-needed medical supplies.

The group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.

Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.

Glenn, the only one breaking barriers between both groups, knows far too much for his comfort level. Daryl finds a sign of life and, in his delirium, tries to make it back to the farm alive.

Secrets are told and secrets are revealed. Hershel refuses to acknowledge the world’s new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”

Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.

Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.

Trapped, Rick, Hershel and Glenn fight to survive against new foes, both dead and alive. Shane finds Lori in danger on the road and makes it his mission to bring her back to the farm.

Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.

Rick sides with Shane on an important decision, causing Dale to worry that the group is losing its humanity. Carl's actions have unintended consequences on the group.

The group learns that someone dangerous may be on the loose near the farm. As night falls, Rick, Shane, Daryl, and Glenn comb the woods to handle the situation and keep the group safe.

Rick and Carl return from the woods to find the farm in jeopardy. The group is split up in the ensuing chaos. With things looking grim, Rick's leadership is questioned.

2012

With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.

After a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.

After witnessing an accident, Andrea and Michonne are introduced to a new community of survivors. As conflicts arise with their new acquaintances, a decision must be made.

The group is severed and lives are put in jeopardy. In Woodbury, Merle has a request for the Governor.

After another loss, Rick struggles. Michonne remains suspicious of the Governor as he throws a party with a unique twist for the people of Woodbury.

As Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.

The Governor presses for information. A new guest arrives at the prison, forcing Rick's hand.

Andrea steps up as the people of Woodbury are thrown into uncharted territory. At the prison, a new threat arises.

Rick tries to rescue a member of his group. Woodbury is in disarray after a recent attack. New guests raise concerns at the prison.

As the group debates their next course of action, Rick wanders after a lost friend. Daryl and Merle question their choices. The Governor restores order in Woodbury and makes plans to punish those responsible.

Rick and the group must make a choice when security is threatened. With Woodbury in a police state, Andrea grows uneasy.

Realizing they are heavily outgunned against the Governor's forces, Rick leads an expedition to get more weapons.

In an effort to prevent any more deaths, Rick and the Governor meet to come up with a peace treaty.

The Governor chases a dissenter who fled Woodbury. While the Governor is gone, a traitor tries to sabotage his upcoming plans.

Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.

Rick and the group have to seriously consider if the prison is worth defending as the Governor's impending attack looms over their heads.

2015

Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?

Just when it looks like things can return to normal, or as normal as things can be in the apocalypse, a new problem arises for the Alexandrians.

A return home doesn't go as expected.

A new face and setting are introduced. With all that's gone on in the apocalypse, can people be trusted?

Trouble is inside and outside the gate.

Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.

Things in Alexandria are quiet, briefly.

Multiple problems crash together.

While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.

A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.

After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.

Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.

With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.

Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.

When someone goes missing in Alexandria, the community goes on alert, and search parties venture out.

To save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.